Commit Graph

8 Commits

Author SHA1 Message Date
Kayne Ruse ba384c182a Updated the copyright in the file headers 2016-03-22 13:40:26 +11:00
Kayne Ruse decc77e21c Implemented entity.GetType() in lua
This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
2015-03-09 09:04:12 +11:00
Kayne Ruse 41d6314beb Triggers have a basic response to character collision
I've hacked the trigger system to create a really basic teleport pad,
using the dirt tile as an indicator. This behaviour is not coded into the
engine, but is in fact scripted in lua.

This commit is messy, due to lack of sleep.
2015-03-04 06:16:12 +11:00
Kayne Ruse 74ed93ddc7 Character bounds are stored in the server database
This allows for customization of bounding boxes, as well as highlighting
aspects needed when adding new fields to the characters.
2015-03-04 04:06:16 +11:00
Kayne Ruse d815f17442 Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called
from lambdas with const parameters.
2015-01-02 23:25:59 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse 2ae2c48819 Added LocalCharacter, removed entityIndex 2014-12-19 19:44:34 +11:00
Kayne Ruse f2d79225a3 Created '*_data.cpp' files, modified API files a bit 2014-11-06 01:54:27 +11:00