Commit Graph

9 Commits

Author SHA1 Message Date
Kayne Ruse 8d2fc45d7d Combat instances are created alongside the barriers 2016-05-29 02:15:41 +10:00
Kayne Ruse 7c88392cf3 The server is updating the barrier display 2016-04-12 19:11:57 +10:00
Kayne Ruse f32b8a9b4f Exposed BarrierManager to the API* 2016-04-11 01:03:02 +10:00
Kayne Ruse 8749d1fd93 Barriers are queried, created when colliding with creatures 2016-04-04 02:41:14 +10:00
Kayne Ruse 7205d6692c Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse 7b9c016082 Threaded the barriers through the networking system 2016-04-03 22:32:39 +10:00
Kayne Ruse 235f3b57e0 Filled out some barrier stuff 2016-04-03 21:27:48 +10:00
Kayne Ruse f23b929f8a Added some boilerplate 2016-04-03 16:04:41 +10:00
Kayne Ruse d7196df760 Added some files for combat system 2016-04-03 02:44:09 +11:00