Kayne Ruse
|
7205d6692c
|
Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
|
2016-04-04 01:05:32 +10:00 |
|
Kayne Ruse
|
7b9c016082
|
Threaded the barriers through the networking system
|
2016-04-03 22:32:39 +10:00 |
|
Kayne Ruse
|
235f3b57e0
|
Filled out some barrier stuff
|
2016-04-03 21:27:48 +10:00 |
|
Kayne Ruse
|
f23b929f8a
|
Added some boilerplate
|
2016-04-03 16:04:41 +10:00 |
|
Kayne Ruse
|
d7196df760
|
Added some files for combat system
|
2016-04-03 02:44:09 +11:00 |
|
Kayne Ruse
|
6d98bab000
|
Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs
TODO:
* The remaining managers should be singletons
|
2014-08-13 09:45:54 +10:00 |
|
Kayne Ruse
|
4dd4b37fc0
|
It now builds cleanly, but I cut a few code stubs
|
2014-07-03 00:56:30 +10:00 |
|
Kayne Ruse
|
82b1b589dc
|
Moved some files around
|
2014-07-03 00:23:43 +10:00 |
|
Kayne Ruse
|
d3bf099a98
|
Arranged server's source into directories
|
2014-06-21 05:52:27 +10:00 |
|