Commit Graph

11 Commits

Author SHA1 Message Date
Kayne Ruse 4894daa273 Moved barrier system into it's own subdirectory 2016-07-09 16:56:35 +10:00
Kayne Ruse ba295099f3 Experimenting with SQL 2016-04-22 18:14:07 +10:00
Kayne Ruse f23b929f8a Added some boilerplate 2016-04-03 16:04:41 +10:00
Kayne Ruse 9a1714a881 Added creatures to the room containers 2016-03-25 22:29:26 +11:00
Kayne Ruse fd11f4e0e6 Moved server/server_utilities up one directory
Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 4d71d4cc40 Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse c3c6d42a80 Characters moving via scripts are pushed & popped from the rooms
The delete & create messages still need to be implemented.
2015-03-09 10:27:50 +11:00
Kayne Ruse 966443be3d CharacterData inherits from Entity 2014-11-05 23:02:14 +11:00
Kayne Ruse 254b97aa80 Implemented ManagerInterface in AccountManager and CharacterManager
ManagerInterface was already designed for those two anyway. The only thing
left to do is to rewrite the room API, and the whole thing should work
fine again.

I still think map data should be saved and loaded by lua code, so the
rooms will still implement lua hooks. There may be other things that can
be loaded from SQL, but I don't know what.
2014-10-07 01:23:55 +11:00
Kayne Ruse d3bf099a98 Arranged server's source into directories 2014-06-21 05:52:27 +10:00