I'm salvaging the changes to AccountManager and CharacterManager that
don't break the build too badly. This won't build, but it'll be easier to
rectify.
Also, I've reduced the length of the manager's method names, and renamed
sql_utility.*pp to sql_tools.*pp
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus