The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.
I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.