Kayne Ruse
|
13332bf3fc
|
in_combat.cpp builds; entire repo builds
Doesn't mean I'm done yet.
|
2014-06-11 21:57:34 +10:00 |
|
Kayne Ruse
|
9d83abbd38
|
Copied some boilerplate code from InWorld to InCombat
|
2014-06-01 23:42:30 +10:00 |
|
Kayne Ruse
|
bf922ec598
|
Updated the license headers
It only took me 5 months.
|
2014-05-29 00:16:49 +10:00 |
|
Kayne Ruse
|
7b3bf24e5d
|
Refactored UDPNetworkUtility, and tied it to SerialPacket
|
2014-05-28 23:22:00 +10:00 |
|
Kayne Ruse
|
6428b02d85
|
Refactored some code from InWorld into methods in CharacterData
|
2014-05-28 21:25:52 +10:00 |
|
Kayne Ruse
|
967f0653a1
|
Threaded the tables through the scenes
|
2014-05-27 23:59:42 +10:00 |
|
Kayne Ruse
|
b86d393571
|
Moved the scenes up one directory level, subdirs no longer needed
|
2014-05-27 23:28:29 +10:00 |
|
Kayne Ruse
|
e640eda771
|
Moved client scenes to a sub directory, reworked build process
|
2013-12-06 20:22:55 +11:00 |
|
Kayne Ruse
|
3225da6b13
|
Added client scenes
|
2013-08-31 03:27:11 +10:00 |
|