Kayne Ruse
f52a022e64
Bugfixes, read more
...
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
2014-08-19 01:48:48 +10:00
Kayne Ruse
e7ba097e6a
Converted the server's managers to singletons
2014-08-17 10:06:29 +10:00
Kayne Ruse
ce97245131
Project builds, and runs with no obvious differences
2014-08-15 09:39:17 +10:00
Kayne Ruse
6d98bab000
Began refactoring the server (read more)
...
* deleted the enemy and combat stubs
* encapsulated the character and account stubs
TODO:
* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse
28d083cba4
Hammered out server-side issues, read more
...
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
2014-07-03 01:41:58 +10:00
Kayne Ruse
82b1b589dc
Moved some files around
2014-07-03 00:23:43 +10:00
Kayne Ruse
d3bf099a98
Arranged server's source into directories
2014-06-21 05:52:27 +10:00