Commit Graph

10 Commits

Author SHA1 Message Date
Kayne Ruse 8749d1fd93 Barriers are queried, created when colliding with creatures 2016-04-04 02:41:14 +10:00
Kayne Ruse 7205d6692c Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse 7b9c016082 Threaded the barriers through the networking system 2016-04-03 22:32:39 +10:00
Kayne Ruse 235f3b57e0 Filled out some barrier stuff 2016-04-03 21:27:48 +10:00
Kayne Ruse f23b929f8a Added some boilerplate 2016-04-03 16:04:41 +10:00
Kayne Ruse d7196df760 Added some files for combat system 2016-04-03 02:44:09 +11:00
Kayne Ruse 6d98bab000 Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse 4dd4b37fc0 It now builds cleanly, but I cut a few code stubs 2014-07-03 00:56:30 +10:00
Kayne Ruse 82b1b589dc Moved some files around 2014-07-03 00:23:43 +10:00
Kayne Ruse d3bf099a98 Arranged server's source into directories 2014-06-21 05:52:27 +10:00