Kayne Ruse
12f86f22de
Apparently it was the #45 fix that broke collisions
2016-03-22 00:47:38 +11:00
Kayne Ruse
41626328c9
Checked out common/*
2016-03-19 06:46:18 +11:00
Kayne Ruse
dd50287bdd
Deleted common directory
2015-08-14 22:25:57 +10:00
Kayne Ruse
24eb730c72
Switched to the #pragma once system
2015-07-07 17:36:14 +10:00
Kayne Ruse
6704944105
Updated the map system & APIs
2014-12-31 06:01:03 +11:00
Kayne Ruse
7e5a7f8183
Updated the copyright headers about a week ahead
2014-12-27 13:29:16 +11:00
Kayne Ruse
8ed308e89a
Switched the hack for the bitset
...
I've also added acessors and mutators to the Region and RegionPagerBase
classes.
2014-07-01 22:55:43 +10:00
Kayne Ruse
b418ad713d
Worked these changes into the client & server (read more)
...
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
2014-06-14 03:38:13 +10:00
Kayne Ruse
793737e1ed
Experimenting with the map
2014-06-14 03:05:21 +10:00