Tweaked button graphics
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@@ -7,7 +7,7 @@ This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), a
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## Releases
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* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
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* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
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* My linux PC died ;_;
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## Documentation
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@@ -29,6 +29,10 @@ This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), a
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* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
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* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
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## Using and Including
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* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
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## Copyright
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(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
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@@ -40,7 +40,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
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accountIndex(*argAccountIndex)
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{
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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@@ -52,9 +52,9 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
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//setup the buttons
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disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_BLUE);
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disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
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shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_BLUE);
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shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
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//set the button positions
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disconnectButton.SetX(50);
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@@ -37,7 +37,7 @@ DisconnectedScreen::DisconnectedScreen() {
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//setup the utility objects
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//TODO: (1) resource tool, to prevent reloading like this
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image.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
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image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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@@ -49,7 +49,7 @@ DisconnectedScreen::DisconnectedScreen() {
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
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backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
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//set the button positions
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backButton.SetX(50);
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@@ -40,7 +40,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
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accountIndex = -1;
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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@@ -52,11 +52,11 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
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//setup the buttons
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searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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searchButton.SetText(GetRenderer(), font, "Search", COLOR_BLUE);
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searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
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joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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joinButton.SetText(GetRenderer(), font, "Join", COLOR_BLUE);
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joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
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backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
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//set the button positions (assumed)
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searchButton.SetX(50);
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@@ -34,7 +34,7 @@ MainMenu::MainMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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@@ -46,11 +46,11 @@ MainMenu::MainMenu() {
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//setup the buttons
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startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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startButton.SetText(GetRenderer(), font, "Start", COLOR_BLUE);
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startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
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optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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optionsButton.SetText(GetRenderer(), font, "Options", COLOR_BLUE);
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optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
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quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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quitButton.SetText(GetRenderer(), font, "Quit", COLOR_BLUE);
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quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
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//set the button positions
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startButton.SetX(50);
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@@ -34,7 +34,7 @@ OptionsMenu::OptionsMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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@@ -46,7 +46,7 @@ OptionsMenu::OptionsMenu() {
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
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backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
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//set the button positions
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backButton.SetX(50);
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@@ -37,12 +37,12 @@ $(OUTDIR):
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clean:
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ifeq ($(OS),Windows_NT)
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del /S /Q *.o *.a *.exe $(OUTDIR)\*
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rmdir /S /Q $(OUTDIR)
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del /S /Q *.o *.a *.exe $(OUTDIR)\*.dll
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# rmdir /S /Q $(OUTDIR)
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else ifeq ($(shell uname), Linux)
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find . -type f -name '*.o' -exec rm -f -r -v {} \;
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find . -type f -name '*.a' -exec rm -f -r -v {} \;
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rm $(OUTDIR)/* -f
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# rm $(OUTDIR)/* -f
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find . -empty -type d -delete
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endif
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@@ -0,0 +1,13 @@
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config.next = ../rsc/config.cfg
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#directories
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dir.logos = ../rsc/graphics/logos/
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dir.sprites = ../rsc/graphics/sprites/
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dir.tilesets = ../rsc/graphics/tilesets/
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dir.interface = ../rsc/graphics/interface/
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dir.scripts = ../rsc/scripts/
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dir.maps = ../rsc/maps/
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dir.fonts = ../rsc/fonts/
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#debugging
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client.font = ../rsc/fonts/coolvetica rg.ttf
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