Added the scene template framework
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@@ -0,0 +1,56 @@
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#include directories
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INCLUDES+=.
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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LIBS+=
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ifeq ($(OS),Windows_NT)
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LIBS+=-lmingw32
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endif
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LIBS+=-lSDL2main -lSDL2
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#flags
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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ifeq ($(shell uname), Linux)
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#read data about the current install
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CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
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endif
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,scenes)
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#targets
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all: $(OBJ) $(OUT)
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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ifeq ($(OS),Windows_NT)
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$(RM) *.o *.a *.exe
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else ifeq ($(shell uname), Linux)
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find . -type f -name '*.o' -exec rm -f -r -v {} \;
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find . -type f -name '*.a' -exec rm -f -r -v {} \;
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rm -f -v $(OUT)
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endif
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rebuild: clean all
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