The client is registering with the server

This commit is contained in:
Kayne Ruse
2013-06-17 19:53:22 +10:00
parent 69f03cd250
commit fd65fec5f7
8 changed files with 38 additions and 23 deletions
+4
View File
@@ -1,10 +1,12 @@
#ifndef LOBBY_HPP_
#define LOBBY_HPP_
#include "defines.hpp"
#include "base_scene.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
@@ -47,11 +49,13 @@ protected:
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void ConnectToServer(ServerEntry*);
void BeginGame(JoinResponse&);
//services
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
//members
Button refreshButton;