Implemented the changes to ConfigUtility in the client and server
The server's changes were easy. The clients means that the constructors for each scene have one less argument, and each scene has one less member. The exception to this is LobbyMenu, where the config is used in multiple places, so it was easier to have the config's reference as a member. To replace the config's usage, I added this line in most cases: ConfigUtility& config = ConfigUtility::GetSingleton(); The only requirement is that ConfigUtility::Create() and ConfigUtility::Delete() are called from the main() function.
This commit is contained in:
@@ -22,6 +22,7 @@
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#include "client_application.hpp"
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#include "serial.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <chrono>
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@@ -48,6 +49,7 @@ void ClientApplication::Init(int argc, char** argv) {
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the prerequisites
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ConfigUtility& config = ConfigUtility::GetSingleton();
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config.Load("rsc\\config.cfg");
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//-------------------------
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@@ -165,25 +167,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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//add scene creation calls here
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case SceneList::FIRST:
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case SceneList::SPLASHSCREEN:
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activeScene = new SplashScreen(&config);
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activeScene = new SplashScreen();
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break;
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case SceneList::MAINMENU:
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activeScene = new MainMenu(&config);
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activeScene = new MainMenu();
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break;
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case SceneList::OPTIONSMENU:
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu();
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
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activeScene = new LobbyMenu(&network, &clientIndex, &accountIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InWorld(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InCombat(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
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case SceneList::CLEANUP:
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activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new CleanUp(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
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default:
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throw(std::logic_error("Failed to recognize the scene index"));
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@@ -25,7 +25,6 @@
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "character.hpp"
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@@ -48,7 +47,6 @@ private:
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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UDPNetworkUtility network;
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int clientIndex = -1;
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int accountIndex = -1;
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@@ -21,6 +21,9 @@
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*/
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#include "client_application.hpp"
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//singletons
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <iostream>
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@@ -28,10 +31,17 @@ using namespace std;
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int main(int argc, char** argv) {
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try {
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//create the singletons
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ConfigUtility::Create();
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//call the server's routines
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ClientApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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//delete the singletons
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ConfigUtility::Delete();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -22,6 +22,7 @@
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#include "clean_up.hpp"
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#include "channels.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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@@ -30,20 +31,20 @@
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//-------------------------
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CleanUp::CleanUp(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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CharacterMap* argCharacterMap
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex),
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characterMap(*argCharacterMap)
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{
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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@@ -31,7 +31,6 @@
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#include "button.hpp"
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//common
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "character.hpp"
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@@ -46,7 +45,6 @@ class CleanUp : public BaseScene {
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public:
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//Public access members
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CleanUp(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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@@ -70,7 +68,6 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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ConfigUtility& config;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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@@ -23,6 +23,7 @@
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#include "channels.hpp"
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#include "utility.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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@@ -31,14 +32,12 @@
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//-------------------------
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InCombat::InCombat(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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CharacterMap* argCharacterMap
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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@@ -31,7 +31,6 @@
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#include "button.hpp"
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//common
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "character.hpp"
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@@ -43,7 +42,6 @@ class InCombat : public BaseScene {
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public:
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//Public access members
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InCombat(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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@@ -79,7 +77,6 @@ protected:
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void RequestShutdown();
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//shared parameters
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ConfigUtility& config;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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@@ -23,6 +23,7 @@
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#include "channels.hpp"
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#include "utility.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <algorithm>
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@@ -34,20 +35,20 @@
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//-------------------------
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InWorld::InWorld(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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CharacterMap* argCharacterMap
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex),
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characterMap(*argCharacterMap)
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{
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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@@ -302,7 +303,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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newCharacter.SetHandle(argPacket->handle);
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newCharacter.SetAvatar(argPacket->avatar);
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newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
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newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
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newCharacter.SetOrigin(argPacket->origin);
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newCharacter.SetMotion(argPacket->motion);
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@@ -35,7 +35,6 @@
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#include "tile_sheet.hpp"
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//common
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "character.hpp"
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@@ -50,7 +49,6 @@ class InWorld : public BaseScene {
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public:
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//Public access members
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InWorld(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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@@ -94,7 +92,6 @@ protected:
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void UpdateMap();
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//shared parameters
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ConfigUtility& config;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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@@ -31,12 +31,10 @@
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//-------------------------
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LobbyMenu::LobbyMenu(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex)
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@@ -41,7 +41,6 @@ class LobbyMenu : public BaseScene {
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public:
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//Public access members
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LobbyMenu(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex
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@@ -68,7 +67,7 @@ protected:
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void HandleJoinResponse(ClientPacket* const);
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//shared parameters
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ConfigUtility& config;
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ConfigUtility& config = ConfigUtility::GetSingleton();
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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@@ -21,13 +21,15 @@
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*/
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#include "main_menu.hpp"
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#include "config_utility.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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MainMenu::MainMenu(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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MainMenu::MainMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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@@ -24,7 +24,6 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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@@ -32,7 +31,7 @@
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class MainMenu : public BaseScene {
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public:
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//Public access members
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MainMenu(ConfigUtility* const);
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MainMenu();
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~MainMenu();
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protected:
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@@ -49,9 +48,6 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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ConfigUtility& config;
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//members
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Image image;
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RasterFont font;
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@@ -21,13 +21,15 @@
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*/
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#include "options_menu.hpp"
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#include "config_utility.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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OptionsMenu::OptionsMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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@@ -24,7 +24,6 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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@@ -33,7 +32,7 @@
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class OptionsMenu : public BaseScene {
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public:
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//Public access members
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OptionsMenu(ConfigUtility* const);
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OptionsMenu();
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~OptionsMenu();
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protected:
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@@ -50,9 +49,6 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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ConfigUtility& config;
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//members
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Image image;
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RasterFont font;
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@@ -21,14 +21,14 @@
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*/
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#include "splash_screen.hpp"
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#include "config_utility.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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SplashScreen::SplashScreen(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
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SplashScreen::SplashScreen() {
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logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
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startTick = std::chrono::steady_clock::now();
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}
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@@ -24,7 +24,6 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include <chrono>
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@@ -32,7 +31,7 @@
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class SplashScreen : public BaseScene {
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public:
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//Public access members
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SplashScreen(ConfigUtility* const);
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SplashScreen();
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~SplashScreen();
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protected:
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@@ -40,9 +39,6 @@ protected:
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void Update(double delta);
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void Render(SDL_Surface* const);
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//shared parameters
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ConfigUtility& config;
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//members
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std::chrono::steady_clock::time_point startTick;
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Image logo;
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@@ -8,6 +8,8 @@ server.name = local
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server.dbname = database.db
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#client specific settings
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#client.screen.w = 800
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#client.screen.h = 600
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client.screen.f = false
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client.username = Kayne Ruse
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@@ -21,6 +21,9 @@
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*/
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#include "server_application.hpp"
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//singletons
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <iostream>
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@@ -28,10 +31,17 @@ using namespace std;
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int main(int argc, char** argv) {
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try {
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//create the singletons
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ConfigUtility::Create();
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//call the server's routines
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ServerApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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//delete the singletons
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ConfigUtility::Delete();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -83,7 +83,7 @@ private:
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sqlite3* database = nullptr;
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lua_State* luaState = nullptr;
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UDPNetworkUtility network;
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ConfigUtility config;
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//simple tables
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std::map<int, ClientData> clientMap;
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Reference in New Issue
Block a user