Moved server/server_utilities up one directory

Also modified makefiles to account for the change.
This commit is contained in:
2016-03-21 19:07:09 +11:00
parent 19792f8aec
commit fd11f4e0e6
17 changed files with 27 additions and 41 deletions
+1
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@@ -36,6 +36,7 @@ public:
std::string GetUsername();
//database stuff
//TODO: rename Get* to GetIs*
bool GetBlackListed();
bool GetWhiteListed();
bool GetModerator();
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../server_utilities ../../common/utilities
INCLUDES+=. .. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../monsters ../rooms ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../entities ../monsters ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -1
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@@ -27,7 +27,7 @@
#include <chrono>
std::list<int> ClientManager::CheckConnections() {
//list of clients to disconnect
//return a list of clients to disconnect
std::list<int> returnList;
for (auto& it : elementMap) {
@@ -60,6 +60,7 @@ void ClientManager::HandlePong(ServerPacket* const argPacket) {
}
int ClientManager::Create(IPaddress add) {
//return the client's index
ClientData& client = elementMap[counter];
client.SetAddress(add);
return counter++;
+2
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@@ -31,6 +31,8 @@
#include <list>
#include <map>
//DOCS: The heartbeat system is built into ClientManager
class ClientManager: public Singleton<ClientManager> {
public:
//methods
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../server_utilities ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -2
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@@ -1,5 +1,5 @@
#include directories
INCLUDES+=. accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts characters clients entities rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -35,7 +35,6 @@ all: $(OBJ) $(OUT)
$(MAKE) -C entities
# $(MAKE) -C monsters
$(MAKE) -C rooms
$(MAKE) -C server_utilities
$(MAKE) -C triggers
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -68,6 +68,9 @@ static int pumpMonsterUpdate(lua_State* L) {
//TODO: (0) send the info about a specific monster instance
}
//TODO: pump entity update
//TODO: save?
static const luaL_Reg networkLib[] = {
{"PumpCharacterUpdate", pumpCharacterUpdate},
{"PumpMonsterUpdate", pumpMonsterUpdate},
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/utilities
INCLUDES+=. .. ../characters ../entities ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -29,6 +29,16 @@
#include <cstring>
/*DOCS: each of these calls the next (diagram)
fullClientUnload()
-> fullAccountUnload()
-> fullCharacterUnload()
-> pumpPacketProximity()
copyCharacterToPacket() v1
-> copyCharacterToPacket() v2
*/
//-------------------------
//manager unload functions
//-------------------------
@@ -112,12 +122,14 @@ void fullCharacterUnload(int index) {
//-------------------------
void pumpPacket(SerialPacket* const argPacket) {
//send a message to all clients
for (auto& it : *ClientManager::GetSingleton().GetContainer()) {
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), argPacket);
}
}
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
//send this packet to all characters within a certain distance of a point in a room
RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
if (!roomData) {
-32
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@@ -1,32 +0,0 @@
#config
INCLUDES+=. ../accounts ../characters ../clients ../entities ../monsters ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/utilities
INCLUDES+=. .. ../entities ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))