Moved server/server_utilities up one directory

Also modified makefiles to account for the change.
This commit is contained in:
2016-03-21 19:07:09 +11:00
parent 19792f8aec
commit fd11f4e0e6
17 changed files with 27 additions and 41 deletions
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "character_data.hpp"
#include "serial_packet.hpp"
#include "vector2.hpp"
void fullClientUnload(int index);
void fullAccountUnload(int index);
void fullCharacterUnload(int index);
void pumpPacket(SerialPacket* const argPacket);
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position = {0, 0}, int distance = -1);
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const characterData, int characterIndex);
void pumpAndChangeRooms(int characterIndex, int newRoomIndex);
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex);