Made a few tweaks to various managers
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. ../server_utilities ../../common/map ../../common/utilities
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INCLUDES+=. ../entities ../server_utilities ../../common/map ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_data.hpp"
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@@ -22,9 +22,12 @@
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#ifndef ROOMDATA_HPP_
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#define ROOMDATA_HPP_
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//map system
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#include "entity.hpp"
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#include "region_pager_lua.hpp"
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#include "lua.hpp"
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#include <list>
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#include <string>
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class RoomData {
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@@ -48,8 +51,12 @@ private:
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RegionPagerLua pager;
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std::string roomName;
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std::string tilesetName;
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//TODO: pass the room name & tileset name to the clients
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//TODO: lua references i.e. create, unload, etc.
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std::list<Entity*> entityList;
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//lua references
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int createRef = LUA_NOREF;
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int loadRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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#endif
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@@ -29,7 +29,7 @@
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//public access methods
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//-------------------------
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int RoomManager::Create() {
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int RoomManager::Create(std::string roomName, std::string tilesetName) {
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//create the room
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RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
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newRoom->pager.SetLuaState(lua);
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@@ -38,7 +38,7 @@ int RoomManager::Create() {
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return counter++;
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}
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int RoomManager::Load() {
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int RoomManager::Load(std::string roomName, std::string tilesetName) {
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//TODO: RoomManager::Load()
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return -1;
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}
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@@ -34,12 +34,12 @@
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class RoomManager:
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public Singleton<RoomManager>,
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public ManagerInterface<RoomData>
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public ManagerInterface<RoomData, std::string, std::string>
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{
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public:
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//common public methods
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int Create() override;
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int Load() override;
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int Create(std::string, std::string) override;
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int Load(std::string, std::string) override;
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int Save(int uid) override;
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void Unload(int uid) override;
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void Delete(int uid) override;
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