Made a few tweaks to various managers
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@@ -43,26 +43,26 @@ class MonsterManager:
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{
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public:
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//common public methods
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int Create(std::string);
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int Load(std::string);
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int Save(int uid);
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void Unload(int uid);
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void Delete(int uid);
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int Create(std::string) override;
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int Load(std::string) override;
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int Save(int uid) override;
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void Unload(int uid) override;
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void Delete(int uid) override;
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn);
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void UnloadAll() override;
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void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) override;
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//accessors & mutators
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MonsterData* Get(int uid);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, MonsterData>* GetContainer();
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MonsterData* Get(int uid) override;
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int GetLoadedCount() override;
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int GetTotalCount() override;
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std::map<int, MonsterData>* GetContainer() override;
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//hooks
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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lua_State* SetLuaState(lua_State* L);
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lua_State* GetLuaState();
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sqlite3* SetDatabase(sqlite3* db) override;
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sqlite3* GetDatabase() override;
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lua_State* SetLuaState(lua_State* L) override;
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lua_State* GetLuaState() override;
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private:
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friend Singleton<MonsterManager>;
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