Added new graphics stuff, adjusted build process
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SPRITESHEET_HPP_
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#define SPRITESHEET_HPP_
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#include "image.hpp"
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class SpriteSheet {
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public:
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SpriteSheet() = default;
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SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
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SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
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~SpriteSheet() { FreeSurface(); };
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void Update(double delta);
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SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
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SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
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SDL_Surface* GetSurface() { return image.GetSurface(); }
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void FreeSurface();
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void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
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//accessors and mutators
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Image* GetImage() { return ℑ } //OO breaker
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Uint16 SetXCount(Uint16);
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Uint16 SetYCount(Uint16);
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Uint16 SetXIndex(Uint16);
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Uint16 SetYIndex(Uint16);
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Uint16 GetXCount() const { return xCount; }
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Uint16 GetYCount() const { return yCount; }
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Uint16 GetXIndex() const { return xIndex; }
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Uint16 GetYIndex() const { return yIndex; }
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double SetDelay(double d);
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double GetDelay() const { return delay; }
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private:
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Image image;
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Uint16 xCount = 0, yCount = 0; //number of cells
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Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
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double delay = 0.0, tick = 0.0;
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};
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#endif
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