Added new graphics stuff, adjusted build process
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "sprite_sheet.hpp"
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#include <stdexcept>
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#include <sstream>
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void SpriteSheet::Update(double delta) {
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if (delay && (tick += delta) >= delay) {
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if (++xIndex >= xCount) {
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xIndex = 0;
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}
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tick = 0;
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}
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image.SetClipX(xIndex * image.GetClipW());
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image.SetClipY(yIndex * image.GetClipH());
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}
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SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
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image.LoadSurface(fname);
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xCount = xCellCount;
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yCount = yCellCount;
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image.SetClipW(image.GetSurface()->w / xCount);
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image.SetClipH(image.GetSurface()->h / yCount);
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xIndex = yIndex = 0;
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delay = tick = 0.0;
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}
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SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
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image.SetSurface(surface);
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xCount = xCellCount;
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yCount = yCellCount;
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image.SetClipW(image.GetSurface()->w / xCount);
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image.SetClipH(image.GetSurface()->h / yCount);
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xIndex = yIndex = 0;
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delay = tick = 0.0;
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}
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void SpriteSheet::FreeSurface() {
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image.FreeSurface();
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xCount = yCount = 0;
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xIndex = yIndex = 0;
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delay = tick = 0.0;
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}
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Uint16 SpriteSheet::SetXCount(Uint16 i) {
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xIndex = 0;
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return xCount = i;
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}
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Uint16 SpriteSheet::SetYCount(Uint16 i) {
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yIndex = 0;
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return yCount = i;
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}
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Uint16 SpriteSheet::SetXIndex(Uint16 i) {
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if (i > xCount) {
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std::ostringstream os;
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os << "Cannot set x index to " << i;
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throw(std::invalid_argument(os.str()));
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}
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return xIndex = i;
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}
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Uint16 SpriteSheet::SetYIndex(Uint16 i) {
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if (i > yCount) {
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std::ostringstream os;
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os << "Cannot set y index to " << i;
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throw(std::invalid_argument(os.str()));
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}
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return yIndex = i;
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}
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double SpriteSheet::SetDelay(double d) {
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tick = 0;
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return delay = d;
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}
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