Removed BBox, renamed position to origin

I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.

These changes are mostly to alleviate ambiguity.
This commit is contained in:
Kayne Ruse
2014-06-02 21:05:49 +10:00
parent d2f03b98dc
commit fb6fba9564
14 changed files with 107 additions and 120 deletions
+3 -3
View File
@@ -23,10 +23,10 @@
void CharacterData::Update(double delta) {
if (motion.x && motion.y) {
position += motion * delta * CHARACTER_WALKING_MOD;
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
position += motion * delta;
origin += motion * delta;
}
#ifdef GRAPHICS
sprite.Update(delta);
@@ -36,7 +36,7 @@ void CharacterData::Update(double delta) {
#ifdef GRAPHICS
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, position.x - camX, position.y - camY);
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void CharacterData::CorrectSprite() {
+2 -4
View File
@@ -22,8 +22,6 @@
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
//POD members
#include "bbox.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
@@ -48,7 +46,7 @@ struct CharacterData {
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
//base statistics
@@ -71,7 +69,7 @@ struct CharacterData {
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
BBox bbox = {0,0,0,0};
Vector2 bounds = {0.0,0.0};
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
+2 -4
View File
@@ -22,9 +22,7 @@
#ifndef COMBATDATA_HPP_
#define COMBATDATA_HPP_
//POD members
#include "vector2.hpp"
#include "bbox.hpp"
//gameplay members
#include "character_data.hpp"
@@ -58,8 +56,8 @@ struct CombatData {
//world interaction
int mapIndex = 0;
Vector2 position = {0.0,0.0};
BBox bbox = {0,0,0,0};
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//time interval
Clock::time_point lastTick = Clock::now();
+3 -1
View File
@@ -22,7 +22,7 @@
#ifndef ENEMYDATA_HPP_
#define ENEMYDATA_HPP_
//gameplay
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
@@ -50,6 +50,8 @@ struct EnemyData {
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
#endif
int tableIndex;
int atbGauge = 0;