Added trigger reference to WaypointData, unused
WaypointData also inherits from Entity now, so I could alias Entity's API for it too. I've also made a number of comment tweaks.
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@@ -105,6 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
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characterMgr.SetDatabase(database);
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roomMgr.SetLuaState(luaState);
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waypointMgr.SetLuaState(luaState);
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std::cout << "Internal managers initialized" << std::endl;
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