Added trigger reference to WaypointData, unused

WaypointData also inherits from Entity now, so I could alias Entity's API
for it too. I've also made a number of comment tweaks.
This commit is contained in:
Kayne Ruse
2014-12-31 03:34:06 +11:00
parent 78c04718e0
commit f9c19a630d
12 changed files with 42 additions and 10 deletions
+1
View File
@@ -105,6 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
characterMgr.SetDatabase(database);
roomMgr.SetLuaState(luaState);
waypointMgr.SetLuaState(luaState);
std::cout << "Internal managers initialized" << std::endl;