Added trigger reference to WaypointData, unused
WaypointData also inherits from Entity now, so I could alias Entity's API for it too. I've also made a number of comment tweaks.
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@@ -191,7 +191,6 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
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}
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//set the character's room, zero it's origin, zero it's motion
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//TODO: Set the origin here
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characterData->SetRoomIndex(argPacket->roomIndex);
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characterData->SetOrigin({0, 0});
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characterData->SetMotion({0, 0});
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