Wrapper completed & tested; adjusted many systems
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#include "udp_network_utility.hpp"
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#include <stdexcept>
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void UDPNetworkUtility::Open(int port, int packSize) {
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if (!(socket = SDLNet_UDP_Open(port))) {
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Close();
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throw(std::runtime_error("Failed to open a UDP socket"));
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}
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if (!(packOut = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the out packet"));
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}
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if (!(packIn = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the in packet"));
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}
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}
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void UDPNetworkUtility::Close() {
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SDLNet_UDP_Close(socket);
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SDLNet_FreePacket(packOut);
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SDLNet_FreePacket(packIn);
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socket = nullptr;
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packOut = nullptr;
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packIn = nullptr;
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}
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int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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return Bind(&add, channel);
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}
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int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
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int ret = SDLNet_UDP_Bind(socket, channel, add);
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if (ret == -1) {
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throw(std::runtime_error("Failed to bind to a channel"));
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}
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return ret;
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}
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void UDPNetworkUtility::Unbind(int channel) {
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SDLNet_UDP_Unbind(socket, channel);
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}
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int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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Send(&add, data, len);
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}
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int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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packOut->address = *add;
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int ret = SDLNet_UDP_Send(socket, -1, packOut);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::Send(int channel, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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int ret = SDLNet_UDP_Send(socket, channel, packOut);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::Receive() {
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int ret = SDLNet_UDP_Recv(socket, packIn);
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if (ret < 0) {
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throw(std::runtime_error("Unknown network error occured"));
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}
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return ret;
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}
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