Wrapper completed & tested; adjusted many systems
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@@ -0,0 +1,106 @@
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#include "udp_network_utility.hpp"
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#include <stdexcept>
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void UDPNetworkUtility::Open(int port, int packSize) {
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if (!(socket = SDLNet_UDP_Open(port))) {
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Close();
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throw(std::runtime_error("Failed to open a UDP socket"));
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}
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if (!(packOut = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the out packet"));
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}
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if (!(packIn = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the in packet"));
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}
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}
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void UDPNetworkUtility::Close() {
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SDLNet_UDP_Close(socket);
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SDLNet_FreePacket(packOut);
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SDLNet_FreePacket(packIn);
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socket = nullptr;
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packOut = nullptr;
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packIn = nullptr;
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}
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int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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return Bind(&add, channel);
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}
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int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
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int ret = SDLNet_UDP_Bind(socket, channel, add);
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if (ret == -1) {
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throw(std::runtime_error("Failed to bind to a channel"));
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}
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return ret;
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}
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void UDPNetworkUtility::Unbind(int channel) {
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SDLNet_UDP_Unbind(socket, channel);
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}
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int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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Send(&add, data, len);
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}
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int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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packOut->address = *add;
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int ret = SDLNet_UDP_Send(socket, -1, packOut);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::Send(int channel, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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int ret = SDLNet_UDP_Send(socket, channel, packOut);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::Receive() {
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int ret = SDLNet_UDP_Recv(socket, packIn);
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if (ret < 0) {
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throw(std::runtime_error("Unknown network error occured"));
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}
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return ret;
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}
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@@ -15,19 +15,21 @@ public:
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int Bind(const char* ip, int port) {
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Bind(ip, port, -1);
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}
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int Bind(IPaddress add) {
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int Bind(IPaddress* add) {
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Bind(add, -1);
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}
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//bind to certain channel
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int Bind(const char* ip, int port, int channel);
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int Bind(IPaddress add, int channel);
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int Bind(IPaddress* add, int channel);
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void Unbind(int channel);
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IPaddress* GetIPAddress(int channel) {
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return SDLNet_GetPeerAddress(socket, channel);
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return SDLNet_UDP_GetPeerAddress(socket, channel);
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}
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int Send(const char* ip, int port, void* data, int len);
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int Send(IPaddress* add, void* data, int len);
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int Send(int channel, void* data, int len);
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int Receive();
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@@ -37,12 +39,15 @@ public:
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void* GetInData() const {
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return reinterpret_cast<void*>(packIn->data);
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};
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void* GetOutPacket() const {
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UDPpacket* GetOutPacket() const {
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return packOut;
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}
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void* GetInPacket() const {
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UDPpacket* GetInPacket() const {
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return packIn;
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}
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UDPsocket GetSocket() const {
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return socket;
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}
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private:
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UDPsocket socket = nullptr;
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UDPpacket* packOut = nullptr;
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