Fleshed out ClientManager

* Fleshed out the ClientManager internals
* Folded some ServerApplication methods into ClientManager
* Removed Manager references from ServerApplication
* Corrected server_methods.cpp (compiles)
This commit is contained in:
Kayne Ruse
2014-11-08 16:33:27 +11:00
parent 74234684af
commit f7ba34dcec
8 changed files with 117 additions and 98 deletions
-38
View File
@@ -28,26 +28,6 @@
//basic connections
//-------------------------
//SET: utility
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
//SET: utility/manager
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
//find and update the specified client
for (auto& it : clientMap) {
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
it.second.GetAddress().port == argPacket->srcAddress.port
) {
it.second.ResetAttempts();
break;
}
}
}
//SET: utility
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//send the server's data
@@ -293,24 +273,6 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//utility methods
//-------------------------
//SET: utility/manager
void ServerApplication::CheckClientConnections() {
for (auto& it : clientMap) {
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(it.second.GetAddress(), &newPacket);
it.second.IncrementAttempts();
}
if (it.second.GetAttempts() > 2) {
CleanupLostConnection(it.first);
//all iterators are invalid, so we can't continue
break;
}
}
}
//SET: utility/manager
void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time