Moved networking code into high cohesion functions

This commit is contained in:
Kayne Ruse
2013-12-02 17:54:47 +11:00
parent 865620b4a8
commit f6a4674a2f
3 changed files with 63 additions and 46 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
#configuration of the programs #configuration of the programs
server.host = 127.0.0.1 server.host = 255.255.255.255
server.port = 21795 server.port = 21795
server.name = foobar server.name = local
server.dbname = database.db server.dbname = database.db
+29 -18
View File
@@ -124,13 +124,36 @@ void ServerApplication::Quit() {
void ServerApplication::HandlePacket(NetworkPacket packet) { void ServerApplication::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) { switch(packet.meta.type) {
case NetworkPacket::Type::BROADCAST_REQUEST: case NetworkPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);
break;
case NetworkPacket::Type::JOIN_REQUEST:
HandleJoinRequest(packet);
break;
case NetworkPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::SHUTDOWN:
HandleShutdown(packet);
break;
//handle errors
default:
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
//send back the server's name //send back the server's name
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE; packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str()); snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket)); network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
break; }
case NetworkPacket::Type::JOIN_REQUEST: { void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
//TODO: prevent duplicate logins from the same address? //TODO: prevent duplicate logins from the same address?
//create the new client, filling it with the correct info //create the new client, filling it with the correct info
@@ -149,23 +172,18 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
Client::counter++; Client::counter++;
cout << "connect, total: " << clientMap.size() << endl; cout << "connect, total: " << clientMap.size() << endl;
} }
break;
case NetworkPacket::Type::DISCONNECT: void ServerApplication::HandleDisconnect(NetworkPacket packet) {
//disconnect the specified client //disconnect the specified client
network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket)); network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
clientMap.erase(packet.clientInfo.index); clientMap.erase(packet.clientInfo.index);
//remove players? //TODO: remove players?
cout << "disconnect, total: " << clientMap.size() << endl; cout << "disconnect, total: " << clientMap.size() << endl;
break; }
case NetworkPacket::Type::SYNCHRONIZE: void ServerApplication::HandleShutdown(NetworkPacket packet) {
//TODO
break;
case NetworkPacket::Type::SHUTDOWN:
//end the server //end the server
running = false; running = false;
@@ -176,11 +194,4 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
} }
cout << "shutting down" << endl; cout << "shutting down" << endl;
break;
//handle errors
default:
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
} }
+6
View File
@@ -56,6 +56,12 @@ public:
private: private:
void HandlePacket(NetworkPacket); void HandlePacket(NetworkPacket);
//high cohesion utility functions
void HandleBroadcastRequest(NetworkPacket);
void HandleJoinRequest(NetworkPacket);
void HandleDisconnect(NetworkPacket);
void HandleShutdown(NetworkPacket);
//networking //networking
UDPNetworkUtility network; UDPNetworkUtility network;