Imported revamped GUI classes, moved map classes
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef MENUBAR_HPP_
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#define MENUBAR_HPP_
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include <string>
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#include <vector>
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/* I've redesigned this so that the contents of the menu bar can't change during run time.
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* This is more restrictive but I'm focusing on getting this working first.
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* The Image and Font pointers must be set before the text data is entered.
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*
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* This class needs a rewrite.
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*/
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class MenuBar {
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public:
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MenuBar() = default;
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~MenuBar() = default;
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//yet another draw function
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void DrawTo(SDL_Surface* const dest);
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//user inputs
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button);
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//manage the entries & buttons
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void SetEntries(std::vector<std::vector<std::string>> info);
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void ClearEntries() { entries.clear(); }
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//Accessors and mutators
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Image* SetImage(Image* const ptr) { return image = ptr; }
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Image* GetImage() { return image; }
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RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
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RasterFont* GetFont() { return font; }
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private:
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class MenuBarEntry;
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std::vector<MenuBarEntry> entries;
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Image* image = nullptr;
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RasterFont* font = nullptr;
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};
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class MenuBar::MenuBarEntry {
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public:
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MenuBarEntry() = default;
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~MenuBarEntry() = default;
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void DrawTo(SDL_Surface* const dest);
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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int MouseButtonUp(SDL_MouseButtonEvent const&);
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private:
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Button mainButton;
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std::vector<Button> dropButtons;
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bool open = false;
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friend class MenuBar;
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};
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#endif
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