Began work on expanding the network protocols
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@@ -35,6 +35,7 @@ struct CharacterPacket : SerialPacketBase {
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//the owner
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//the owner
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int accountIndex;
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int accountIndex;
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//TODO: Authentication token?
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//location
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//location
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int roomIndex;
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int roomIndex;
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@@ -33,7 +33,7 @@
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typedef SerialPacketBase SerialPacket;
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typedef SerialPacketBase SerialPacket;
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//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
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//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
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constexpr int NETWORK_VERSION = 20140909;
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constexpr int NETWORK_VERSION = -1;
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union MaxPacket {
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union MaxPacket {
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CharacterPacket a;
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CharacterPacket a;
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@@ -46,21 +46,19 @@ enum class SerialPacketType {
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//-------------------------
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//-------------------------
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//ClientPacket
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//ClientPacket
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// client index, account index, character index
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// client index, account index, username
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//-------------------------
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//-------------------------
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//Connecting to a server as a client
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//Connecting to a server as a client
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JOIN_REQUEST,
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JOIN_REQUEST,
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JOIN_RESPONSE,
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JOIN_RESPONSE,
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//client requests all information from the server
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SYNCHRONIZE,
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//disconnect from the server
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//disconnect from the server
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DISCONNECT,
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DISCONNECT_REQUEST,
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DISCONNECT_FORCED,
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//shut down the server
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//shut down the server
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SHUTDOWN,
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SHUTDOWN_REQUEST,
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//-------------------------
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//-------------------------
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//RegionPacket
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//RegionPacket
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@@ -73,20 +71,33 @@ enum class SerialPacketType {
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//-------------------------
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//-------------------------
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//CharacterPacket
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//CharacterPacket
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// handle, avatar, character index, account index,
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// character index,
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// room index, origin, motion
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// handle, avatar,
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// account index (owner),
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// room index, origin, motion,
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// statistics
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// statistics
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//-------------------------
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//-------------------------
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//controlling characters
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//all stats
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CHARACTER_NEW,
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CHARACTER_DELETE,
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CHARACTER_UPDATE,
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//authentication, character index => character stats
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CHARACTER_STATS_REQUEST,
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CHARACTER_STATS_REQUEST,
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CHARACTER_STATS_RESPONSE,
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CHARACTER_STATS_RESPONSE,
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//character management
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//NOTE: The server sends create & delete messages to the clients, but the clients... don't?
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CHARACTER_CREATE
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CHARACTER_DELETE
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CHARACTER_LOAD
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CHARACTER_UNLOAD
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//find out info from the server
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CHARACTER_QUERY_EXISTS
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CHARACTER_QUERY_LOCATION
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//set the info in the server
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CHARACTER_SET_ROOM
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CHARACTER_SET_ORIGIN
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CHARACTER_SET_MOTION
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//-------------------------
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//-------------------------
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//TextPacket
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//TextPacket
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// name, text
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// name, text
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@@ -1,3 +1,5 @@
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--TODO: An archive table of all dead characters
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CREATE TABLE IF NOT EXISTS Accounts (
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CREATE TABLE IF NOT EXISTS Accounts (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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username varchar(100) UNIQUE,
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username varchar(100) UNIQUE,
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@@ -49,6 +49,7 @@ private:
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std::string username;
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std::string username;
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//TODO: password
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//TODO: password
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//bit fields?
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bool blackListed = false;
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bool blackListed = false;
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bool whiteListed = true;
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bool whiteListed = true;
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bool mod = false;
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bool mod = false;
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