Tweaked some TODO comments

This commit is contained in:
Kayne Ruse
2014-09-03 04:36:02 +10:00
parent 246a5ee541
commit f581c3238f
8 changed files with 11 additions and 10 deletions
+2 -2
View File
@@ -157,7 +157,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs
//gameplay components: equipment, items, buffs, debuffs...
//finish the routine
sqlite3_finalize(statement);
@@ -214,7 +214,7 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs
//gameplay components: equipment, items, buffs, debuffs...
//check for binding errors
if (ret) {