Tweaked some TODO comments

This commit is contained in:
Kayne Ruse
2014-09-03 04:36:02 +10:00
parent 246a5ee541
commit f581c3238f
8 changed files with 11 additions and 10 deletions
@@ -46,7 +46,7 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
//stats structure
serializeStatistics(&buffer, &packet->stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
@@ -70,5 +70,5 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
//stats structure
deserializeStatistics(&buffer, &packet->stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -44,7 +44,7 @@ struct CharacterPacket : SerialPacketBase {
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//gameplay components: equipment, items, buffs, debuffs...
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
-1
View File
@@ -88,7 +88,6 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
is.close();
//load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());