Tweaked some TODO comments
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@@ -46,7 +46,7 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
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//stats structure
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serializeStatistics(&buffer, &packet->stats);
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//gameplay components: equipment, items, buffs, debuffs...
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}
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void deserializeCharacter(void* buffer, CharacterPacket* packet) {
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@@ -70,5 +70,5 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
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//stats structure
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deserializeStatistics(&buffer, &packet->stats);
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//gameplay components: equipment, items, buffs, debuffs...
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}
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@@ -44,7 +44,7 @@ struct CharacterPacket : SerialPacketBase {
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//gameplay
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Statistics stats;
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//gameplay components: equipment, items, buffs, debuffs...
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};
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void serializeCharacter(void* buffer, CharacterPacket* packet);
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@@ -88,7 +88,6 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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is.close();
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//load in any subordinate config files
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//TODO: Possibility of nesting config levels?
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if (retTable.find("config.next") != retTable.end()) {
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table_t subTable = Read(retTable["config.next"]);
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retTable.insert(subTable.begin(), subTable.end());
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