Tweaked some TODO comments
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@@ -75,7 +75,7 @@ private:
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//base statistics
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Statistics stats;
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//gameplay components: equipment, items, buffs, debuffs...
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//metadata
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int owner;
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@@ -366,7 +366,6 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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localCharacter = &newCharacter;
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//setup the camera
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//TODO: move this?
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camera.width = GetScreen()->w;
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camera.height = GetScreen()->h;
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@@ -113,7 +113,8 @@ protected:
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//UI
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Button disconnectButton;
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Button shutDownButton;
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//TODO: Review the camera
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//the camera structure
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struct {
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int x = 0, y = 0;
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int width = 0, height = 0;
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