Bugfixes, read more
* Manual modifications to the database caused the map to act unusual * The server's packet must be created and deleted as a char array * removed UnloadAll() from several singleton destructors * added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
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@@ -150,7 +150,7 @@ void ServerApplication::Proc() {
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//give the computer a break
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SDL_Delay(10);
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}
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delete packetBuffer;
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delete reinterpret_cast<char*>(packetBuffer);
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}
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void ServerApplication::Quit() {
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