Bugfixes, read more
* Manual modifications to the database caused the map to act unusual * The server's packet must be created and deleted as a char array * removed UnloadAll() from several singleton destructors * added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
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@@ -54,7 +54,7 @@ private:
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friend Singleton<CharacterManager>;
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CharacterManager() = default;
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~CharacterManager() { UnloadAll(); };
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~CharacterManager() = default;
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std::map<int, CharacterData> characterMap;
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sqlite3* database = nullptr;
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