Code tweak
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@@ -30,6 +30,14 @@ void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
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}
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SpriteSheet* Entity::GetSprite() {
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return &sprite;
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}
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//-------------------------
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//accessors & mutators
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//-------------------------
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int Entity::SetEntityIndex(int i) {
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return entityIndex = i;
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}
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@@ -45,6 +53,11 @@ Vector2 Entity::SetOrigin(Vector2 v) {
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Vector2 Entity::SetMotion(Vector2 v) {
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return motion = v;
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}
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BoundingBox Entity::SetBounds(BoundingBox b) {
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return bounds = b;
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}
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int Entity::GetEntityIndex() {
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return entityIndex;
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}
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@@ -59,4 +72,8 @@ Vector2 Entity::GetOrigin() {
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Vector2 Entity::GetMotion() {
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return motion;
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}
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BoundingBox Entity::GetBounds() {
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return bounds;
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}
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