Code tweak
This commit is contained in:
@@ -21,6 +21,10 @@
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*/
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#include "base_character.hpp"
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//-------------------------
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//graphics
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//-------------------------
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void BaseCharacter::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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@@ -45,3 +49,31 @@ void BaseCharacter::CorrectSprite() {
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sprite.SetXIndex(0);
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}
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}
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//-------------------------
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//metadata
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//-------------------------
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int BaseCharacter::SetOwner(int i) {
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return owner = i;
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}
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int BaseCharacter::GetOwner() {
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return owner;
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}
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std::string BaseCharacter::SetHandle(std::string s) {
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return handle = s;
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}
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std::string BaseCharacter::GetHandle() const {
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return handle;
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}
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std::string BaseCharacter::SetAvatar(std::string s) {
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return avatar = s;
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}
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std::string BaseCharacter::GetAvatar() const {
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return avatar;
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}
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@@ -29,7 +29,7 @@
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//std namespace
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#include <string>
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class BaseCharacter : public Entity {
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class BaseCharacter: public Entity {
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public:
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BaseCharacter() = default;
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virtual ~BaseCharacter() = default;
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@@ -38,12 +38,12 @@ public:
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void CorrectSprite();
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//metadata
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int SetOwner(int i) { return owner = i; }
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int GetOwner() { return owner; }
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std::string SetHandle(std::string s) { return handle = s; }
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std::string GetHandle() const { return handle; }
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std::string SetAvatar(std::string s) { return avatar = s; }
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std::string GetAvatar() const { return avatar; }
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int SetOwner(int i);
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int GetOwner();
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std::string SetHandle(std::string s);
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std::string GetHandle() const;
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std::string SetAvatar(std::string s);
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std::string GetAvatar() const;
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private:
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//metadata
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@@ -24,7 +24,7 @@
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#include "entity.hpp"
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class BaseMonster : public Entity {
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class BaseMonster: public Entity {
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public:
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BaseMonster() = default;
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virtual ~BaseMonster() = default;
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@@ -30,6 +30,14 @@ void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
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}
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SpriteSheet* Entity::GetSprite() {
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return &sprite;
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}
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//-------------------------
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//accessors & mutators
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//-------------------------
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int Entity::SetEntityIndex(int i) {
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return entityIndex = i;
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}
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@@ -45,6 +53,11 @@ Vector2 Entity::SetOrigin(Vector2 v) {
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Vector2 Entity::SetMotion(Vector2 v) {
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return motion = v;
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}
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BoundingBox Entity::SetBounds(BoundingBox b) {
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return bounds = b;
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}
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int Entity::GetEntityIndex() {
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return entityIndex;
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}
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@@ -59,4 +72,8 @@ Vector2 Entity::GetOrigin() {
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Vector2 Entity::GetMotion() {
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return motion;
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}
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BoundingBox Entity::GetBounds() {
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return bounds;
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}
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@@ -32,24 +32,24 @@ public:
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virtual void Update();
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virtual void DrawTo(SDL_Surface* const, int camX, int camY);
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SpriteSheet* GetSprite() { return &sprite; }
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SpriteSheet* GetSprite();
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//accessors & mutators
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int SetEntityIndex(int i);
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int SetRoomIndex(int i);
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Vector2 SetOrigin(Vector2 v);
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Vector2 SetMotion(Vector2 v);
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BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
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BoundingBox SetBounds(BoundingBox b);
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int GetEntityIndex();
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int GetRoomIndex();
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Vector2 GetOrigin();
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Vector2 GetMotion();
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BoundingBox GetBounds() { return bounds; }
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BoundingBox GetBounds();
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protected:
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Entity() = default;
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~Entity() = default;
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virtual ~Entity() = default;
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SpriteSheet sprite;
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int entityIndex = -1;
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