Splash screen loads and displays correctly

This commit is contained in:
Kayne Ruse
2013-06-12 19:15:37 +10:00
parent cbd388f4ed
commit f3ec4d4d8e
3 changed files with 52 additions and 46 deletions
+16 -10
View File
@@ -2,6 +2,14 @@
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "service_locator.hpp"
#include "defines.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "image.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
@@ -11,17 +19,15 @@ public:
protected:
/* Frame loop */
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
void RunFrame(double delta);
void RenderFrame();
void LoadResources();
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
bool loaded = false;
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
Image logo;
Clock::time_point start = Clock::now();
};
#endif