Splash screen loads and displays correctly
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+32
-36
@@ -12,9 +12,11 @@ SplashScreen::SplashScreen() {
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#ifdef DEBUG
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cout << "entering SplashScreen" << endl;
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#endif
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logo.SetSurface(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
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}
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SplashScreen::~SplashScreen() {
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surfaceMgr->Free("splash-logo");
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#ifdef DEBUG
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cout << "leaving SplashScreen" << endl;
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#endif
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@@ -24,46 +26,40 @@ SplashScreen::~SplashScreen() {
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//Frame loop
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//-------------------------
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void SplashScreen::FrameStart() {
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//
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}
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void SplashScreen::RunFrame(double delta) {
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HandleEvents();
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if (!loaded) {
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//never repeat this
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loaded = true;
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void SplashScreen::Update(double delta) {
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//
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}
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//quick draw
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RenderFrame();
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void SplashScreen::FrameEnd() {
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//
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}
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LoadResources();
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}
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void SplashScreen::Render(SDL_Surface* const screen) {
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//
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void SplashScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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}
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void SplashScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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}
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void SplashScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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}
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void SplashScreen::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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if (Clock::now() - start > std::chrono::duration<int>(1)) {
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void SplashScreen::KeyUp(SDL_KeyboardEvent const& key) {
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//
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void SplashScreen::RenderFrame() {
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SDL_FillRect(GetScreen(), 0, 0);
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int x = (GetScreen()->w - logo.GetClipW()) / 2;
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int y = (GetScreen()->h - logo.GetClipH()) / 2;
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logo.DrawTo(GetScreen(), x, y);
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SDL_Flip(GetScreen());
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}
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void SplashScreen::LoadResources() {
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//standard
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surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
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surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
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//debugging
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surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
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surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
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surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
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surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
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//TODO
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}
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