Exposed BarrierManager to the API*
This commit is contained in:
@@ -64,6 +64,18 @@ static int getInstance(lua_State* L) {
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return 1;
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return 1;
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}
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}
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static int setStatus(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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barrier->SetStatus(lua_tointeger(L, 2), lua_tointeger(L, 3));
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return 0;
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}
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static int getStatus(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, barrier->GetStatus(lua_tointeger(L, 2)) );
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return 1;
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}
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static const luaL_Reg barrierLib[] = {
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static const luaL_Reg barrierLib[] = {
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{"SetScript", setScript},
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{"SetScript", setScript},
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{"GetScript", getScript},
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{"GetScript", getScript},
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@@ -71,6 +83,8 @@ static const luaL_Reg barrierLib[] = {
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{"GetTag", getTag},
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{"GetTag", getTag},
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{"SetInstance", setInstance},
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{"SetInstance", setInstance},
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{"GetInstance", getInstance},
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{"GetInstance", getInstance},
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{"SetStatus", setStatus},
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{"GetStatus", getStatus},
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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@@ -84,6 +84,20 @@ int BarrierData::GetInstanceIndex() const {
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return instanceIndex;
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return instanceIndex;
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}
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}
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int BarrierData::SetStatus(int k, int v) {
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if (k < 0 || k >= 8) {
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return -1;
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}
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return status[k] = v;
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}
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int BarrierData::GetStatus(int k) {
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if (k < 0 || k >= 8) {
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return -1;
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}
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return status[k];
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}
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int* BarrierData::GetStatusArray() {
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int* BarrierData::GetStatusArray() {
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return status;
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return status;
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}
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}
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@@ -44,6 +44,9 @@ public:
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int SetInstanceIndex(int i);
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int SetInstanceIndex(int i);
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int GetInstanceIndex() const;
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int GetInstanceIndex() const;
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int SetStatus(int k, int v);
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int GetStatus(int k);
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int* GetStatusArray();
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int* GetStatusArray();
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private:
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private:
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@@ -44,6 +44,9 @@ int BarrierManager::Create(int instanceIndex) {
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//implicitly create the new object
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//implicitly create the new object
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elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
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elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
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//set the script
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//TODO: (0)
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//TODO: do various things like saving to the database
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//TODO: do various things like saving to the database
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return counter++;
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return counter++;
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}
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}
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@@ -103,3 +106,20 @@ sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
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sqlite3* BarrierManager::GetDatabase() {
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sqlite3* BarrierManager::GetDatabase() {
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return database;
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return database;
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}
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}
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int BarrierManager::SetCreateReference(int i) {
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return createRef = i;
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}
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int BarrierManager::SetUnloadReference(int i) {
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return unloadRef = i;
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}
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int BarrierManager::GetCreateReference() {
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return createRef;
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}
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int BarrierManager::GetUnloadReference() {
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return unloadRef;
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}
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@@ -55,10 +55,18 @@ public:
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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sqlite3* GetDatabase();
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int SetCreateReference(int i);
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int SetUnloadReference(int i);
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int GetCreateReference();
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int GetUnloadReference();
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private:
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private:
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//members
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//members
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std::map<int, BarrierData> elementMap;
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std::map<int, BarrierData> elementMap;
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int counter = 0;
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int counter = 0;
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lua_State* lua = nullptr;
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lua_State* lua = nullptr;
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sqlite3* database = nullptr;
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sqlite3* database = nullptr;
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int createRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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};
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@@ -0,0 +1,47 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "barrier_manager_api.hpp"
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#include "barrier_manager.hpp"
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static int setOnCreate(lua_State* L) {
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BarrierManager* barrierMgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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barrierMgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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BarrierManager* barrierMgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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barrierMgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg barrierManagerLib[] = {
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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};
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LUAMOD_API int openBarrierManagerAPI(lua_State* L) {
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luaL_newlib(L, barrierManagerLib);
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return 1;
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}
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@@ -0,0 +1,27 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "lua.hpp"
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#define TORTUGA_BARRIER_MANAGER_API "barrier_manager"
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LUAMOD_API int openBarrierManagerAPI(lua_State* L);
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@@ -38,6 +38,7 @@
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#include "entity_api.hpp"
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#include "entity_api.hpp"
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#include "barrier_api.hpp"
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#include "barrier_api.hpp"
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#include "barrier_manager_api.hpp"
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#include "character_api.hpp"
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#include "character_api.hpp"
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#include "character_manager_api.hpp"
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#include "character_manager_api.hpp"
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#include "region_api.hpp"
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#include "region_api.hpp"
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@@ -70,6 +71,7 @@ static const luaL_Reg loadedlibs[] = {
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static const luaL_Reg preloadedlibs[] = {
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static const luaL_Reg preloadedlibs[] = {
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{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
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{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
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{TORTUGA_BARRIER_API, openBarrierAPI},
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{TORTUGA_BARRIER_API, openBarrierAPI},
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{TORTUGA_BARRIER_MANAGER_API, openBarrierManagerAPI},
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{TORTUGA_CHARACTER_API, openCharacterAPI},
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{TORTUGA_CHARACTER_API, openCharacterAPI},
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{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
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{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
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{TORTUGA_CREATURE_API, openCreatureAPI},
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{TORTUGA_CREATURE_API, openCreatureAPI},
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@@ -50,6 +50,12 @@ static int getTilesetName(lua_State* L) {
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return 1;
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return 1;
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}
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}
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static int getBarrierMgr(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetBarrierMgr()) );
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return 1;
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}
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static int getCreatureMgr(lua_State* L) {
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static int getCreatureMgr(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetCreatureMgr()) );
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lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetCreatureMgr()) );
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@@ -135,6 +141,7 @@ static const luaL_Reg roomLib[] = {
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{"SetTileset", setTilesetName},
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{"SetTileset", setTilesetName},
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{"GetTileset", getTilesetName},
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{"GetTileset", getTilesetName},
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{"GetBarrierMgr", getBarrierMgr},
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{"GetCreatureMgr",getCreatureMgr},
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{"GetCreatureMgr",getCreatureMgr},
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{"GetPager",getPager},
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{"GetPager",getPager},
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{"GetTriggerMgr",getTriggerMgr},
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{"GetTriggerMgr",getTriggerMgr},
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