Implemented lua, shaking out latent bugs

This commit is contained in:
2015-07-08 02:48:46 +10:00
parent 56ae0a13c9
commit f254c9d88f
11 changed files with 173 additions and 8 deletions
+3
View File
@@ -24,6 +24,7 @@
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "lua.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
@@ -50,4 +51,6 @@ private:
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
lua_State* lua = nullptr;
};