Implemented lua, shaking out latent bugs
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@@ -24,6 +24,7 @@
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#include "base_scene.hpp"
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#include "scene_signal.hpp"
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#include "lua.hpp"
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#include "SDL2/SDL.h"
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//TODO: do something with these
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@@ -50,4 +51,6 @@ private:
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//TODO: build a "window" class?
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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lua_State* lua = nullptr;
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};
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