Added some boilerplate

This commit is contained in:
2016-04-03 16:04:41 +10:00
parent 48b9a9b264
commit f23b929f8a
12 changed files with 300 additions and 9 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../characters ../creatures ../entities ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../characters ../combat ../creatures ../entities ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+4
View File
@@ -21,7 +21,9 @@
*/
#pragma once
#include "barrier_manager.hpp"
#include "character_data.hpp"
#include "combat_instance_manager.hpp"
#include "creature_manager.hpp"
#include "region_pager_lua.hpp"
#include "trigger_manager.hpp"
@@ -74,7 +76,9 @@ private:
//members
int roomIndex = 0;
BarrierManager barrierMgr;
std::list<CharacterData*> characterList;
CombatInstanceManager CombatInstanceMgr;
CreatureManager creatureMgr;
RegionPagerLua pager;
TriggerManager triggerMgr;