Added some boilerplate
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@@ -21,3 +21,31 @@
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*/
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#include "combat_instance.hpp"
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CombatInstance::CombatInstance() {
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//
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}
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CombatInstance::~CombatInstance() {
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//
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}
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void CombatInstance::Update() {
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//
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}
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//accessors and mutators
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void CombatInstance::PushCharacter(CharacterData* const characterData) {
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//
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}
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void CombatInstance::PopCharacter(CharacterData* const characterData) {
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//
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}
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void CombatInstance::PushCreature(CreatureData* const creatureData) {
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//
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}
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void CombatInstance::PopCreature(CreatureData* const creatureData) {
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//
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}
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