Added some boilerplate

This commit is contained in:
2016-04-03 16:04:41 +10:00
parent 48b9a9b264
commit f23b929f8a
12 changed files with 300 additions and 9 deletions
+75
View File
@@ -21,3 +21,78 @@
*/
#include "barrier_manager.hpp"
BarrierManager::BarrierManager() {
//EMPTY
}
BarrierManager::~BarrierManager() {
UnloadAll();
}
void BarrierManager::Update() {
//
}
int BarrierManager::Create() {
//implicitly create the new object
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(-1)) );
//TODO: do various things like saving to the database
return counter++;
}
//TODO: (1) combat load, save
void BarrierManager::Unload(int uid) {
elementMap.erase(uid);
}
void BarrierManager::UnloadAll() {
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn) {
std::map<int, BarrierData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
BarrierData* BarrierManager::Find(int uid) {
std::map<int, BarrierData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int BarrierManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, BarrierData>* BarrierManager::GetContainer() {
return &elementMap;
}
lua_State* BarrierManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* BarrierManager::GetLuaState() {
return lua;
}
sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* BarrierManager::GetDatabase() {
return database;
}