Added some boilerplate

This commit is contained in:
2016-04-03 16:04:41 +10:00
parent 48b9a9b264
commit f23b929f8a
12 changed files with 300 additions and 9 deletions
+7
View File
@@ -21,3 +21,10 @@
*/
#include "barrier_data.hpp"
BarrierData::BarrierData(int i): Entity::Entity("barrier") {
instanceIndex = 0;
}
BarrierData::~BarrierData() {
//
}
+8 -3
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@@ -19,13 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "entity.hpp"
class BarrierData: public Entity {
public:
BarrierData() = default;
~BarrierData() = default;
BarrierData(int instanceIndex);
~BarrierData();
private:
//
int instanceIndex = -1;
//for displaying the status of combatants: 0 empty, 1 green, 2 red
int slotData[8];
};
+75
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@@ -21,3 +21,78 @@
*/
#include "barrier_manager.hpp"
BarrierManager::BarrierManager() {
//EMPTY
}
BarrierManager::~BarrierManager() {
UnloadAll();
}
void BarrierManager::Update() {
//
}
int BarrierManager::Create() {
//implicitly create the new object
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(-1)) );
//TODO: do various things like saving to the database
return counter++;
}
//TODO: (1) combat load, save
void BarrierManager::Unload(int uid) {
elementMap.erase(uid);
}
void BarrierManager::UnloadAll() {
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn) {
std::map<int, BarrierData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
BarrierData* BarrierManager::Find(int uid) {
std::map<int, BarrierData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int BarrierManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, BarrierData>* BarrierManager::GetContainer() {
return &elementMap;
}
lua_State* BarrierManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* BarrierManager::GetLuaState() {
return lua;
}
sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* BarrierManager::GetDatabase() {
return database;
}
+40
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@@ -19,5 +19,45 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "barrier_data.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <algorithm>
#include <map>
class BarrierManager {
public:
BarrierManager();
~BarrierManager();
//common public methods
void Update();
int Create();
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn);
//accessors & mutators
BarrierData* Find(int uid);
int GetLoadedCount();
std::map<int, BarrierData>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private:
//members
std::map<int, BarrierData> elementMap;
int counter = 0;
lua_State* lua = nullptr;
sqlite3* database = nullptr;
};
+28
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@@ -21,3 +21,31 @@
*/
#include "combat_instance.hpp"
CombatInstance::CombatInstance() {
//
}
CombatInstance::~CombatInstance() {
//
}
void CombatInstance::Update() {
//
}
//accessors and mutators
void CombatInstance::PushCharacter(CharacterData* const characterData) {
//
}
void CombatInstance::PopCharacter(CharacterData* const characterData) {
//
}
void CombatInstance::PushCreature(CreatureData* const creatureData) {
//
}
void CombatInstance::PopCreature(CreatureData* const creatureData) {
//
}
+17 -3
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@@ -19,12 +19,26 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "character_data.hpp"
#include "creature_data.hpp"
class CombatInstance {
public:
CombatInstance() = default;
~CombatInstance() = default;
CombatInstance();
~CombatInstance();
void Update();
//accessors and mutators
void PushCharacter(CharacterData* const characterData);
void PopCharacter(CharacterData* const characterData);
void PushCreature(CreatureData* const creatureData);
void PopCreature(CreatureData* const creatureData);
private:
//
std::array<CharacterData*, 8> characterArray;
std::array<CreatureData*, 8> creatureArray;
};
+78
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@@ -21,3 +21,81 @@
*/
#include "combat_instance_manager.hpp"
CombatInstanceManager::CombatInstanceManager() {
//EMPTY
}
CombatInstanceManager::~CombatInstanceManager() {
UnloadAll();
}
//arg: a list of combats to be updated in the clients
void CombatInstanceManager::Update() {
for (auto& it : elementMap) {
it.second.Update();
}
}
int CombatInstanceManager::Create() {
//implicitly create the new object
elementMap.emplace( std::pair<int, CombatInstance>(counter, CombatInstance()) );
//TODO: do various things like saving to the database
return counter++;
}
//TODO: (1) combat load, save
void CombatInstanceManager::Unload(int uid) {
elementMap.erase(uid);
}
void CombatInstanceManager::UnloadAll() {
elementMap.clear();
}
void CombatInstanceManager::UnloadIf(std::function<bool(std::pair<const int, CombatInstance const&>)> fn) {
std::map<int, CombatInstance>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
CombatInstance* CombatInstanceManager::Find(int uid) {
std::map<int, CombatInstance>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int CombatInstanceManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, CombatInstance>* CombatInstanceManager::GetContainer() {
return &elementMap;
}
lua_State* CombatInstanceManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* CombatInstanceManager::GetLuaState() {
return lua;
}
sqlite3* CombatInstanceManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* CombatInstanceManager::GetDatabase() {
return database;
}
+40
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@@ -19,5 +19,45 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "combat_instance.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <algorithm>
#include <map>
class CombatInstanceManager {
public:
CombatInstanceManager();
~CombatInstanceManager();
//common public methods
void Update();
int Create();
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, CombatInstance const&>)> fn);
//accessors & mutators
CombatInstance* Find(int uid);
int GetLoadedCount();
std::map<int, CombatInstance>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private:
//members
std::map<int, CombatInstance> elementMap;
int counter = 0;
lua_State* lua = nullptr;
sqlite3* database = nullptr;
};
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/utilities
INCLUDES+=. .. ../characters ../creatures ../entities ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))