Added entity system prototype
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Entity: //the basic unit that is being stored in the primary container
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enum Type type //this mimics the NetworkPacket pattern a bit, I wonder if it's a good idea or not
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position //will always need to know it's location, because of the big maps
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motion //probably not necessary for anything other than the players. Still might as well include it, since I'm using pretty much everything else
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box //bounding box, because of reasons?
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id //the unique entity ID. can be used to lookup an instance in a different container
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entities include:
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* Players
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* Combat portals
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* item drops? I don't know if these are visible in the world
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* chests
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* dungeon doors?
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