Refactored scripts, added a smoother for Debug Islan

I've added a simple edge-smoothing function to debug island's generator. It
doesn't handle all edge cases (pun intended), but the proof of concept is
sound. I just wish I could release this...

I've also added exception checks to region.cpp
This commit is contained in:
Kayne Ruse
2015-01-12 01:14:24 +11:00
parent cf1008f0d9
commit f13e8479e4
4 changed files with 101 additions and 30 deletions
+4 -5
View File
@@ -1,9 +1,8 @@
print("Lua script check")
mapSystem = require "map_system"
mapMaker = require "map_maker"
mapSaver = require "map_saver"
roomSystem = require "room_system"
mapMaker = require("map_maker")
mapSaver = require("map_saver")
roomSystem = require("room_system")
local function dumpTable(t)
print(t)
@@ -14,6 +13,6 @@ end
--NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
print("Finished the lua script")