Refactored scripts, added a smoother for Debug Islan
I've added a simple edge-smoothing function to debug island's generator. It doesn't handle all edge cases (pun intended), but the proof of concept is sound. I just wish I could release this... I've also added exception checks to region.cpp
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@@ -42,18 +42,30 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
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}
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Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
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throw(std::out_of_range("Region::SetTile() argument out of range"));
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}
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return tiles[x][y][z] = v;
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}
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Region::type_t Region::GetTile(int x, int y, int z) {
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if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
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throw(std::out_of_range("Region::GetTile() argument out of range"));
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}
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return tiles[x][y][z];
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}
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bool Region::SetSolid(int x, int y, bool b) {
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if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
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throw(std::out_of_range("Region::SetSolid() argument out of range"));
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}
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return solid[x * REGION_WIDTH + y] = b;
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}
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bool Region::GetSolid(int x, int y) {
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if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
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throw(std::out_of_range("Region::GetSolid() argument out of range"));
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}
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return solid[x * REGION_WIDTH + y];
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}
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