One menu scene works, but I need some more UI widgets

Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
This commit is contained in:
2015-08-02 04:13:54 +10:00
parent 8838fcd14e
commit f0ab1dfef8
9 changed files with 24 additions and 20 deletions
+16 -12
View File
@@ -23,6 +23,7 @@
#include "channels.hpp"
#include "config_utility.hpp"
#include "text_util.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept>
@@ -35,20 +36,17 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//TODO: (1) resource tool, to prevent reloading like this
image.Load(GetRenderer(), config["dir.interface"] + "button.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
backButton.SetY(50);
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -71,7 +69,7 @@ void DisconnectedScreen::FrameStart() {
void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
SetSceneSignal(SceneSignal::MAINMENU);
}
//Eat incoming packets
@@ -86,7 +84,13 @@ void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
ConfigUtility& config = ConfigUtility::GetSingleton();
backButton.DrawTo(renderer);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
//render output message
SDL_Texture* tex = renderPlainText(renderer, font, config["client.disconnectMessage"], COLOR_WHITE);
int w = 0, h = 0;
SDL_QueryTexture(tex, nullptr, nullptr, &w, &h);
SDL_Rect d = {50, 30, w, h};
SDL_RenderCopy(renderer, tex, nullptr, &d);
SDL_DestroyTexture(tex);
}
//-------------------------