Rearranged the server-side object hierarchy (read more)
This has been a long-running problem for days, but I've finally implemented a correctly working hierarchy between the ClientData, AccountData and CharacterData objects: CharacterData -> AccountData -> ClientData There doesn't seem to be any issues with it right now, touch wood.
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@@ -54,9 +54,6 @@ struct CharacterData {
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float accuracy = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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//uid
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static int uidCounter;
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};
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#endif
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