Pruning unneeded files
This commit is contained in:
@@ -25,6 +25,16 @@
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using namespace std;
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using namespace std;
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//-------------------------
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//Quick and dirty
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//-------------------------
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static std::string itos(int i) {
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char buffer[20];
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snprintf(buffer, 20, "%d", i);
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return std::string(buffer);
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}
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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@@ -24,7 +24,6 @@
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "utilities.hpp"
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#include "defines.hpp"
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#include "defines.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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#include "packet.hpp"
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#include "packet.hpp"
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@@ -25,6 +25,16 @@
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using namespace std;
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using namespace std;
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//-------------------------
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//Quick and dirty
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//-------------------------
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static std::string itos(int i) {
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char buffer[20];
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snprintf(buffer, 20, "%d", i);
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return std::string(buffer);
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}
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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+6
-2
@@ -24,11 +24,9 @@
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "utilities.hpp"
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#include "defines.hpp"
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#include "defines.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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#include "server_entry.hpp"
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#include "packet.hpp"
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#include "packet.hpp"
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#include "network_queue.hpp"
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#include "network_queue.hpp"
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#include "information_manager.hpp"
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#include "information_manager.hpp"
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@@ -42,6 +40,12 @@
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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struct ServerEntry {
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std::string name;
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IPaddress address;
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//TODO: player count
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};
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class Lobby : public BaseScene {
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class Lobby : public BaseScene {
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public:
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public:
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//Public access members
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//Public access members
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@@ -1,32 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTENTRY_HPP_
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#define CLIENTENTRY_HPP_
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#include "SDL/SDL_net.h"
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struct ClientEntry {
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int index;
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IPaddress address;
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};
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#endif
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@@ -1,38 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERENTRY_HPP_
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#define PLAYERENTRY_HPP_
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#include "vector2.hpp"
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#include <string>
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struct PlayerEntry {
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int index;
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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#endif
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@@ -1,35 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERVERENTRY_HPP_
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#define SERVERENTRY_HPP_
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#include "SDL/SDL_net.h"
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#include <string>
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struct ServerEntry {
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std::string name;
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IPaddress address;
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//TODO: player count
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};
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#endif
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@@ -1,30 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "utilities.hpp"
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#include <cstdio>
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std::string itos(int i) {
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char buffer[20];
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snprintf(buffer, 20, "%d", i);
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return std::string(buffer);
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}
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@@ -1,29 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef UTILITIES_HPP_
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#define UTILITIES_HPP_
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#include <string>
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std::string itos(int i);
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#endif
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@@ -27,6 +27,16 @@
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using namespace std;
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using namespace std;
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//-------------------------
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//Quick and dirty
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//-------------------------
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static std::string itos(int i) {
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char buffer[20];
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snprintf(buffer, 20, "%d", i);
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return std::string(buffer);
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}
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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@@ -22,14 +22,10 @@
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#ifndef SERVERAPPLICATION_HPP_
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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#include "utilities.hpp"
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#include "packet.hpp"
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#include "packet.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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#include "network_queue.hpp"
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#include "network_queue.hpp"
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#include "client_entry.hpp"
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#include "player_entry.hpp"
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#include "config_Utility.hpp"
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#include "config_Utility.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "vector2.hpp"
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#include "vector2.hpp"
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@@ -40,6 +36,20 @@
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#include <string>
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#include <string>
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#include <algorithm>
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#include <algorithm>
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struct ClientEntry {
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int index;
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IPaddress address;
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};
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struct PlayerEntry {
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int index;
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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class ServerApplication {
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class ServerApplication {
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public:
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public:
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ServerApplication();
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ServerApplication();
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Reference in New Issue
Block a user